A fter a few preliminary moves, the dispatch reveals a renegade sub in your area. You are instructed to stick to your primary objectives. But there are all kinds of hints that your orders aren't on the up and up. There's another sub out there somewhere. Your crew expects you to make all the decisions.
Everything's in your hands. Which sounds fine until you play out the same opening sequence 20 or 30 times, and the end is almost always the same. Some unshaven enemy submariners keep torpedoing your boat. When sonar reports "Torpedo in the water", naturally you think, "Decoys! Your options are strictly limited. If you get a chance to make an evasion decision, your three evasion choices all seem like good ideas, yet they almost always accomplish nothing.
Sometimes you are not given a choice, you just bear mute witness to the destruction of your command. As you play, you realize that there are no evasion options that will save you, if one of your earlier decisions puts you in harm's way. You can save the game in various places to try different choices to the situations you are presented with.
I tried to ignore the really way-out responses, and emulate what a real sub captain would do, like I would know! Boldness got me nowhere. Letting my Master Chief and XO suggest strategies was interesting wait till you see what the Master Chief can do with an electric razor!
R Blue. Jay Riker, is now available! Silent Dolphins is built using SCX 1. Download at Bill Nichol's SubGuru. Cuban Deception - by Eric Kennebec Fox. Channel Hunt - Based on a real occasion on 21st Dec, By Te Kaha. Rough necks - by Benedict Kent. Chinese Fleet using oil rigs as resupply bases for subs. You have to find the right oil rig as there are 3 to scope out. Dynamic groups and randomized. The Chinese are conducting eco-terrorism off the coast of Alaska in response to some misunderstanding.
You and the Toledo have to stop them. Try not to kill any king crabs. Enemy force size and position variable. Antarctica - two custom missions by Sniper'sLaww. Got some custom missions to add? Send them in! Sub Command Custom Mission Guide for Multiplay Scenarios When you join up for a multiplayer game, you don't want to start with the knowledge of events clearly outlined for you.
You don't want to begin a battle knowing George is north of you and Al is west, the noisy contact is a trawler, and the Russian DDG will come along in ten minutes. You want to begin with all the uncertainties of real life preserved in your head.
Sonalysts did a great job engineering a marvelous Mission Editor and program procedures for Sub Command. With random start boxes, password-protected mission locks, varying degrees of probability of inclusion, and a myriad of units and environment conditions, you can script missions that never play the same way twice with relative ease. The following guidelines will enhance the random elements and fog of war in Sub Command multiplay missions.
They will also assist in ease of mission creation. The basic concept advocated here is to create a basic mission, then clone it several times, changing a few things in each version. They will have identical titles and briefings and binary file names, so most players will not readily recognize the mission before it starts.
Indeed, if done according to this guideline, there is a very low recognition factor involved other than the general area of operations. Patch 1. Added an ability to invert mouse.
Turn on in Options Menu under Controls. Added option which allows you to select game difficulty when you begin a new game. This option is available in the Options menu under Game Settings. You do not need to hit Apply for the changes to take place. Option to auto-save game automatically each time you're leaving the town.
Increased the distance an attacking ship will appear in random encounters. Added blinking cursor in the ship name string on Status-Ship screen. Changed some officers' skills. Fixed bug with losing music and sound after successful boarding. June after July Fixed bug with wrong logbook record about the place of the meeting with Damien Rotnie. Fixed bug with Adam Mullen payment. Fixed bug with linen delivery quest. Fixed bug with Beuve Hainault hiring. Fixed bug with "Armored Battleship" being shown as Armored.
Fixed bug with enemy pursuing you from behind until he is destroyed without firing his cannons. The main feature of this update is multiplayer improvement, so online community can use this update for championship. List of features:. This patch includes all previous patches including the realism patch. This patch was requested by the online groups to minimize cheating during multiplayer games.
The field "Disable3DScreenCompletely" will disable the player from accessing the 3D screen completely during online battles. It also stops a player from using hot keys after your sub has been killed. Players with this patch will only be able to multi-play against other people with the patch. Players without the patch will not appear in the connection screen.
Seawolves ini utility and Readme file included in the zip file. This small, easy-to-use program will allow you to change the player name and sub name of your I player files. Created by M. This is it! The highly sought-after program developed by Stuart Whelan with Jane's backing.
It gives you much greater control and creativity over designing custom missions. As long as you're not too bothered by hexediting, this document is for you. With step-by-step instructions and demonstration missions to get you on track, you'll be building amazing missions in no time! Created by Mike Rosack about 18K. In the Gold edition of I , the manual is on the disk in an Acrobat format.
If you cannot find it or simply wish to print a non-graphics version, the entire manual was formatted as a MS Word document and you can download it here. Presented by Troy Whigham. Provided by Tod Swain and Sonalysts. These files only affect , not other programs.
Now when someone pings you, they really ping you! The I Bluebook Combat Manual. This is the guide you've been looking for! Cover all single and campaign missions in detail. Tons of FAQ and details. By Kasey Chang. Remember, if you must look at the mission in the editor and spoil the spontaneity , don't SAVE when you exit or you could botch it. What makes a good custom mission? All tested. All tough! Well, gird your loins and prepare for battle, skipper.
Ice Pack Missions -- A collection of assorted objective-based missions, from 2 player co-op, to eight player FFA to single player variants. Seawolves Classics -- A large collection of varied scenarios collected from the Best of the Seawolves custom missions. Cook Strait - By John Algar. DAT file which is probably the source of the South Japan patrol zonecrashes some players have experienced.
Thanks to Hawkfor this valuable service. DAT files - these files will fix the Northern and Southern Japan patrol zone crashes some players have experienced. This small file is for players who have already installed the v1. Extract the two. Includes the popular "Formosa convoy" mission. A typical sequence may feature a character barking a line like "S. Warshot loaded in tube one, three fish in ready service. Thank Neptune Silent Steel includes a glossary, replete with nifty little videos, for landlubbers like me.
Curiously, Silent Steel's sense of drama is only heightened by all this macho sonarbabble. As the captain of the nuclear submarine U. Idaho, you see the movie unfold from your point of view. Misc Walkthrough 2 KB. Silent Hunter DOS Ripper DOS Private Eye Win, Win 3. Star Trek: Borg Win Follow Us! Top downloads. List of top downloads. Latest releases. List of new games here Follow us on Facebook or Twitter. Screenshots needed. Read our screenshot tutorial.
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